At the beginning of your upkeep, choose one that hasn't been chosen—
• See the sights — Surveil 3.
• Cause trouble — Target creature gets +1/+0 and gains menace until end of turn.
• Get lost — Each player exiles a creature they control until this enchantment leaves the battlefield.
• I'm fine! Let's go again! — All modes reset and can be chosen again. You lose 5 life.
• Go to bed — Sacrifice this enchantment.
Type
Enchantment · Rare
Printings
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In:
Legal in
Standard · Pioneer · Modern · Legacy · Vintage · Commander · Pauper
Other sets
1 printing across 1 set.
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